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- This stuff is a very first test for a DOOM-Raycasting-engine.
- Made in BlitzBasic 2 with a ASM-object included.
-
- Before you can try the sourcecode in BB2, you must reset your
- Deflibs with the OM3d.obj in your Blitzlibs:-directory.
- The library-number of OM3d.obj is 7. If you have another library
- with the same number, bad luck for you. (Just email me, perhaps
- I will compile another number, or use a tool that can change
- this number.)
-
- And don`t forget to CD to the directory.
-
- If you have really interests in that stuff email me for more
- details.
-
- The texture is made by a special tool by me. If you need it than email.
-
- That`s all folks.
-
- bye.
-
-
- email: htw7194@htw-dresden.informatik.de
-
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-